CreamyMix
1
>
This is my
first songpack
for Stepmania. Eventually,
there will be 20 songs, and I will release new songs on this page after
every fifth song I step. Once all 20 songs have
been completed, I will make a zip file that includes all the songs,
as well as the CreamyMix 1 banner. You can click on the difficulty
symbols on each song to view its stepcharts, so you can get an idea of
what the song will be like before you download it. I created these
stepchart images
using
Nifta's
online stepchart viewer.
 |
Title
- The Westin Song
Artist - Dave
Stricker Band
Length - 1:33
BPM - 83 |
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Version 1.1>
This was the first
stepfile
I made for Stepmania, and I kind of did it out of sheer impulse.
Besides
the fact that I really like this song, I chose it because it was
already
1:33 in length, meaning that I wouldn't have to crop it shorter. The
Westin
Song can be heard in certain TV commercials for Westin
Hotels, but you can get the mp3 from the
same place I did.
Version
2.1> Added the Heavy steps,
which is
rated 6 feet in difficulty. These steps primarily follow the drum beat,
rather than the melody. I also moved the song half a measure back, and
resynced it in the process.
Version
2.2>
I heavily altered the Heavy steps,
and also made some less significant changes to the Standard and
Beginner steps as well. This made all three steps more pad-friendly,
and slightly brought down their difficulty in the process. Because I
entered the Westin Song in the StepMix 2.0, I added the name of the
artist to the background image in order to comply with the rules of the
contest.

 |
Title
- Just Be
Conscious
Artist - Megumi
Hayashibara
Length - 1:48
BPM - 134 to 136 |
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_-_3
_-_6
_-_8
_-_X |
Version 1.1>
Anime themes seem
to
be popular in the DDR fandom, so I decided to do one of the songs from
the Slayers
series. The song was too long to be considered a normal length song, so
I downloaded an audio editing program called Audacity
to cut the length of the song down to less than two minutes. As for the
stepfiles, I actually managed to get the Heavy steps up to an 8 foot
difficulty.
Version 1.2> I
boosted the volume of
the mp3
by two decibels. I also made a slight BPM adjustment at the beginning
of
the song, and this synched the steps a little better to the music.
Version
1.3> I wasn't happy with the
banner, so
I
made a new and better one. Also, I moved the Beat Zero Offset back a
little bit, and this resulted in a better synch. As a result, I was
able to play the Heavy steps in Dark Mode and get a full combo with 17
Greats.
Version 1.4> In order to make the song
more
pad-friendly, I edited all three steps in order to greatly reduce the
need for awkward double-stepping and turning away from the screen. I
also resynced the song, allowing me to play the Light Steps in Dark
Mode and get a AAA with 18 Perfects, and then play the Heavy Steps in
Dark Mode and get a full combo with 7 Greats. This means that there's
no longer any doubt that the steps and music are completely in synch.
Finally, I gave the mp3's volume another boost, this time by 1.5
decibels.

 |
Title
- Marelle
Artist - Benoit
Jutras
Length - 1:26
BPM - 130 to 157 |
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_-_X |
Version 1.1> This was going to be the first
song that
I
would have made a stepfile for, but because I couldn't figure out away
to get the editor's key signature to follow a 3/4 pattern, I decided to
do The Westin Song instead. When I saw that Waltz of the Flowers, a 3/4
song, was using the editor's 4/4 signature, I knew that I could go
ahead
and make steps for Marelle. Because the song was already under two
minutes,
I didn't have to crop it down. The heavy steps of this song has parts
that
will force one foot to hold one panel while the other foot rapidly taps
some other panels. Marelle is part of the Cirque
Du Soliel universe, and is a song in the Quidam
album.
Version 1.2> The
Freeze rating of the
Heavy
steps was around .49, so I made a few of the tap steps into hold steps
in order to increase the rating. The steps now have a Freeze of
.532007,
which is the highest of any steps of any song I've done so far.
Version 1.3> I
slowed the steps down by
a
tenth of a second, and when I tried out the adjusted steps on Heavy, I
managed to get one Miss, but an otherwise full combo with 17 Greats. I
also adjusted the final freeze arrow to make its slowing down more
gradual.
Version 1.4> I changed a few of the
arrows around
to make the Standard and Heavy steps more pad-friendly. The rapid one
foot 8th note taps in the Heavy steps seemed a bit too difficult to do
on a pad, so I replaced them with easier quarter note alternatives.
Also, I moved the beat zero offset back a little bit, and as a result,
I was able to play the song with the Dark and NoHolds modifiers on, and
still get a full combo with 11 Greats. I somehow lost some of the
changes I made in Version 1.3, but I've decided to not to change the
BPMs in the final freeze arrow, and so the song's BPM range is back to
130 to 157.

 |
Title
- Breaking The Law
Artist - Judas
Priest
Length - 1:59
BPM - 160 to 173 |
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_-_X |
Version 1.1> This is the first classic rock
song I've
made
a stepfile for. The BPMs of this song change erratically throughout the
song, so needless to say, synching the steps to it was an absolute
bitch.
As with Just Be Conscious, I had to crop out the second verse of the
song
in order to get it under two minutes long.
Version 2.1>
Nearly two months ago, I
posted
on DDRUK's_message
boards, asking for help in synching the song, back before I
fine
tuned
the synch in Version 0.2. I never thought the anyone would actually
help
me, but an experienced stepfile writer called Jeremiah "HellRazoR"
McRoberts
stepped up and tried his hand at synching BTL. After downloading V1.1
from
my server, he fine tuned BTL's synch even further, and even included
two
silent avis of the song's music video to use as the song's background
movie.
Version 2.2> I
moved the beginning of
the
background movie files to more closely synch with the song.
Version
2.3> With the help of my
cousin
Stephanie’s computer, I synched the movie files to exactly match the
music. Also, I fine-tuned the synch of the steps to more closely match
the music, and when I tested the song’s Standard steps in Dark Mode, I
managed to get a full combo with only nine Greats. I also made some
changes to the Standard steps to more closely match the music.
Version
2.4> I edited all three
difficulties in
order to make them more pad-friendly. In the Heavy steps, I replaced
the two spins with alternating left-right double steps, and took out
the freeze arrows near the end of the song. I also replaced the
background with a new and better one.

 |
Title
- Hawaiian Roller
Coaster
Ride
Artist - Mark
Keali'i Ho'omalu
Length - 3:28
BPM - 20 to 115 |
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_-_X
_-_5
_-_8
_-_X |
Version 1.1> At 3:28, Hawaiian Roller
Coaster Ride is
the
first long song I've done steps for. I made an effort to keep the
difficulty
of the Heavy steps under 8 steps, but it ended up being around 8.1. Disney
fans may recognize this song from the movie Lilo
and Stitch.
Version
1.2> I made some changes to
the BPMs,
resulting in a better synch, allowing me to play the Standard steps and
get a full combo with 14 Greats. As for the steps, I made some changes
to the Heavy steps so that the steps more closely match the song's
rhythm. I also changed the last verse of the Standard steps to make it
slightly easier and more suitable to what Standard difficulty steps
should be. This reduced the Standard steps' predicted difficulty to
just over 5.50, but this still rounds out to be six feet.
Version 1.3> I was no longer
comfortable with the
dramatic BPM changes, so I removed them, giving the song a fairly
steady BPM of 114 on average. Using my Cobalt
Flux
dancepad as a guide, I made both the Standard and Heavy steps more
padable by no longer forcing the player to twist in awkward positions
or to double step too often. The overall difficulty of both steps have
been reduced, mainly because I removed several jumps and 16th notes. I
was able to reduce the difficulty of the Standard steps enough to bring
it down from six feet to five.

 |
Title
- Come And Get
Your Love
Artist - Redbone
Length - 1:57
BPM - 105 to 109 |
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_-_3
_-_5
_-_7
_-_X |
Version 0.1> This song is the first to
feature two of
my
more recent original characters in its graphics; Firehead and Diva
Blood. Come and Get Your Love was almost as
hard to synch as Breaking the Law, but the bulk of the difficulty in
making
this stepfile was editing the mp3 itself in Audacity.
There were a few mp3 anomalies that I had to graft over, and I had to
painstakingly
reduce the volume peaks in the song one by one in order to raise the
song's
volume by 2.5 decibels without clipping.
Version 1.1>
After playing CAGYL over
the
past few weeks, I began to notice that the song was more out of synch
with
the steps as I would have liked it to be, because I was getting an
average
of 40 or 50 greats on the Heavy steps. However, after a night of
further
fine tuning the synch, I managed to get a full combo with only 12
greats.
Version
1.2> I did a little
more fine tuning of the song's synch, and managed to get a full combo
on the Standard steps with five greats in Dark Mode. So I'd say that
CAGYL is now as synched as it's going to get. The BPM changes I did in
the resyncing caused the song's minimum BPM to go from 103 to 105.
Version
1.3> All three
difficulties have been edited to be a little more pad-friendly. For the
most part, this means that I eliminated most if not all of the parts in
which the player is forced to face away from the screen.
Version
1.4>
Recently, I began to feel uncomfortable with the song's banner and
background. I no longer felt that a love oriented graphical theme was
appropriate for a non-love song, so I changed the song's graphics to
something that instead showed the song's artists.

 |
Title
- Emulated
Artist - Jose
Acosta
Length - 1:54
BPM - 123 |
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_-_10 |
Version 1.1> This was my first attempt at a
video
game remix,
and I personally think that I did a fairly decent job with it. As the
Heavy
steps were nearing completion, I realized that the song could end up
being
a 10-footer, and by the time I was finished with these steps, the
predicted
difficulty meter read 9.6, which I rounded to a 10. Setting the
difficulty
at 10 meant that the song would appear red on the song wheel, and when
I tried out the steps for the first time, I came close to failing the
song,
but somehow managed to get a "C". In order to try something different,
I wrote Emulated's steps without any freeze arrows on any of the
difficulties,
and this is my first song to follow this pattern. The background and
banner
were composed primarily of screenshots from the original Ninja
Gaiden for the 8-bit NES.
Version
1.2> Edited the Heavy steps
to more
closely match the drum beat in certain places of the song. The
predicted difficulty has been reduced to just over 9.5 feet, but it
still rounds out to 10 feet.
Version 2.1> Edited all three
difficulty levels
to enable pad users to play them without having to double step in
awkward ways, or having to face away from the screen. The
Usagi
at DDRUK
suggested
that I try my hand at Challenge steps, and I saw this as an opportunity
to take his advice. So I promoted each difficulty level by one rating,
making the Heavy steps Challenge, Standard steps Heavy, and Light steps
Standard. This makes Emulated the second song in CreamyMix 1 to have
Challenge steps after Groove Is In The Heart, and also makes it
officially a 7-footer, which means that it's no longer red on the song
wheel. Finally, I added some new Light steps, as well as edit the
Standard steps (formerly Light) to make them slightly more difficult.
Version 2.2> In order to comply with
the rules of the Stepmix 3 contest, the background
image now includes the name of the song's artist (Jose
Acosta).

 |
Title
- Groove Is In
The Heart
Artist - Deee-Lite
Length - 1:36
BPM - 43 to 122 |
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_-_8 |
Version 0.1> This is the first true dance
song I've
done
steps for, and I'd say that it was long overdue. This is also the first
time I've made steps for all five difficulty levels, including
Challenge.
Groove Is In the Heart has some problems which I plan to solve in the
next
update. At the end of the song, there is a very long pause with no
steps
before the "Stage Clear" screen appears. I've tried various methods to
solve this, but none of them have worked. I plan to ask the good people
at DDRUK.com
for
help,
and hopefully they can come up with a solution. Also, the song is not
as
loud as I'd like it to be, so I'm going to have to amplify it even more
than I already have. Finally, song may not be as well synched as I'd
like
it to be, so I'll see if I can work on that as well.
Version 0.2> I
eliminated the long
delay at
the end of the song, thanks to the advice of Jeremiah "HellRazoR"
McRoberts
on DDRUK's_message
boards. All I had to do was delete the DWI, reload the songs
from
within
Stepmania,
and resave the SM. I also used Audacity
to boost the overall volume of the mp3 by half a decibel, and the bass
by one additional decibel. The banner still had some fuzziness from a
low
quality jpeg of a CD cover I downloaded from the Internet, so I removed
some of that fuzziness in Adobe
Photoshop. Finally, I edited the Challenge steps to more
closely
fit
the song's melody, raising those steps from a 7 difficulty rating to an
8.
Version 0.3> I
boosted the overall
volume
of the mp3 an additional half decibel. I also made some slight changes
to the Challenge steps to make them more manageable on a dance pad, and
to fit the melody of the song more closely.
Version 1.1> I
was never really happy
with
the song's background image, so I replaced it with a new one.
Version
1.2> I resynced the
song, and as a result, I was able to play the Heavy steps with one
miss, but an otherwise full combo with one Great.
Version
1.3>
In this update,
I've edited all five difficulties, changing the steps to reduce the
need for double stepping on a dance pad. The predicted difficulty of
the Beginner steps dropped to 1.4, so I changed the difficulty from 2
steps to 1. Also, the predicted difficulty of the Standard steps
dropped below 4.5, so I lowered that difficulty from 5 steps to 4.

 |
Title
- Invader Zim
Artist - Bass
Kittens
Length - 1:58
BPM - 70 to 122 |
_-_X
_-_3
_-_5
_-_7
_-_X |
Version
1.1> Jhonen
Vasquez's Invader
Zim was one of my favorite TV shows to air on Nickelodeon
until it got cancelled in its prime. This song is a remixed version of
the show's theme, and I had to cut it down by over 90 seconds to get it
below my two minute limit. I also removed two anomalies in the mp3.
There
are plenty of jumps in the Heavy steps, enough to push the air rating
to
the maximum 1.0. This is not the first version of the song to be made
into
steps; another stepfile artist named cmcm
made steps for the original theme song, but he had to stretch it to
around
1:30 to make it long enough to be a standard length DDR song.
Version
1.2>
I altered all
three difficulties to make them easier to play on a dancepad, and
changed the timing of some of the steps in the Heavy difficulty to more
closely match the music.

 |
Title
- Cold Hearted
Artist - Paula
Abdul
Length - 3:51
BPM - 122 to 245 |
_-_X
_-_X
_-_5
_-_7
_-_X |
Version 1.1> This is the tenth song I've
stepped for
CreamyMix
1, and at 3:51, it's also the pack's second long song. There were so
many
better songs I would have liked to do instead for the long song, but
because
I kept finding anomalies in the mp3s, my choice of songs gradually
shrank.
I eventually stumbled upon Cold Hearted, and it turned out to be an
excellent
choice. The mp3 is flawless, at least as far as I can tell with
headphones.
Also, the song has a very steady tempo, which made it easy to synch the
steps to it. There are a few stops within the song that may throw you
off,
but after a bit of practice, any decent player can full combo it in no
time.
Version
1.2>
Edited both the
Standard and Heavy steps to make them more doable on a dancepad.

 |
Title
- Hyperchase
Artist - Machinae
Supremacy
Length - 1:59
BPM - 110 to 800 |
_-_X
_-_5
_-_8
_-_10
_-_X |
Version 0.1> This is the second 10-footer
I've
created so far, and my first speed oriented stepfile. The song plays at
a mere 110 BPMs for the first 40 seconds, and then doubles in speed to
220BPMs. I had a chance to put in a really long freeze arrow at the
middle of the song, during which time the songs speeds up to 800 BPMs
for about three seconds before returning to 220. Some other people have
done songs by Machinae Supremacy, and the band has two songs in the In
the Groove series, so I consider myself lucky to be the first
to do this song.
Version
0.2> I noticed that parts of the steps were out of synch with
the
music, especially the second half of the song, so I made some BPM
adjustments. As a result, I was able to play the Light steps in Dark
Mode and get one Miss (because of a system skip), but an otherwise full
combo with eight Greats. I also changed the steps of all three
difficulties to more closely match the music, and to made them more
doable on a pad.
Version 0.3> I made some slight adjustments
to the steps of all three difficulties in order to make them easier to
play on a dance pad. Even though the Heavy steps are easier to perform
on a pad, the predicted difficulty somehow went up from 9.5 to 9.6.
Finally, I changed the background image to an older design, and
included the artist name in it so I could enter Hyperchase in the
upcoming StepMix 2.0 contest.
Version 0.4> Version 0.3 of
Hyperchase has been entered in the StepMix 2.0 contest. However, I
wasn't satisfied with the stepfile, so I decided to make some changes
to it. The last BPM change in the song was a little off, so I changed
it from 212.00 BPMs to 213.00 BPMs. I also made some changes to the
Standard steps, making the last part of the chart match the song's
melody more closely.
Version
1.1>
After five updates, Hyperchase has finally been posted on Creamy's
Wonderland. The song is now the official boss song of
CreamyMix 1.
I made this so by adding this
extra1.crs file
to the mix's folder which puts Hyperchase as the first Extra Stage, and
sets the modifiers to double speed, Note arrows, and Reverse. I also
edited Hyperchase's sm file, setting SELECTABLE to "NO". Finally, I
changed the final BPM change again, this time to 218.00 BPMs. The
song's last note now is more synced with the last arrow, and the assist
tick confirms this.

 |
Title
- Wild Child
Artist - Enya
Length - 2:00
BPM - 53 to 54 |
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_-_5
_-_7
_-_X |
Version
1.1> At
just
over 50 BPMs, Wild Child is the slowest song in CreamyMix 1, and is
probably amongst the slowest simfiles ever made for Stepmania. The .71
Chaos rating of the Heavy steps is one of the highest of any stepchart
in the mix, and fulfills the pack's "slow and rhythmically complex"
quota.
Version 1.2> I
fine tuned the sync of the steps, getting help from the Assist Tick and
setting the Rate to 0.8. As a result, I was able to play the song with
the 2x and Blind modifiers on, and get a full combo with two Greats on
Standard, and a full combo with six Greats on Heavy.

 |
Title
- Pools Of Rust
Artist - goat
Length - 2:00
BPM - 62 to 124 |
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_-_3
_-_5
_-_7
_-_10 |
Version 0.1> The thirteenth song in
CreamyMix 1 is my second video game remix, and is my first entry in the
StepMix 3 contest. In order to get
more used to my custom built Linux box CES, I used it to do most of the
work in Pools of Rust. I used Stepmania's step editor to write the
steps, and GIMPShop to make the banner and background.
However, I still had to use Audacity on my main computer Candybox
to crop the mp3 down to two minutes. This song is the first in
CreamyMix 1 to have Heavy steps that don't end in either a freeze or a
jump.
Version
1.1>
The sync of the steps of PoR's initial release seemed OK, and I was
able to get a full combo with very few Greats. However, when I tried
out the steps more recently, I noticed that the sync was actually way
off, especially during the second half of the song. Over the past
month, I've resynced the song at least twice, and the last time I
tested the sync, I was able to play with both the Dark and Blind
modifiers on, and get a full combo with 2 Greats on the Standard Steps,
and a full combo with 14 Greats on the Heavy steps.
Version
1.2>
I always felt that the background I created in Animation:
Master looked crude and shitty, so I completely overhauled
it, giving it better textures, and a thin cartoon outline. Also, I made
some slight adjustments to the sync, and was able to Triple-A the
Standard steps with 52 Perfects with the Blind modifier on. A few games
later I Triple-Ad on Standard again with 60 Perfects using the same
settings. Four days later, I verified these results by scoring a full
combo with 3 Greats on Heavy with the Blind and 2x modifiers on.

 |
Title
- Everybody Everybody
Artist - Black Box
Length - 1:58
BPM - 118 |
_-_X
_-_3
_-_5
_-_7
_-_X |
Version 1.1>
About a year and a half prior to writing this stepfile, I used Audacity
to cut the length of the mp3 to less than two minutes. I've been
working on the majority of the stepfile since the start of this month,
starting with the graphics, using GIMPShop
for the second time to draw the background image and banner. Everybody
Everybody will have a background movie and a corresponding background
image in a post-release version, but I whipped up a temporary
background image as a placeholder until I can get the movie done. The
mp3 was still too soft for my tastes, so I boosted the volume by five
and a half decibels, and boosted the bass by an additional two
decibels. Like the majority of CreamyMix 1's songs so far, Everybody
Everybody has Light, Standard, and Heavy steps which are rated 3, 5,
and 7 respectively. The song was tricky to sync, but I was eventually
able to play the Standard steps and get a full combo with 6 Greats in
Dark Mode.

Version
1.1> I
originally wanted to make Jaunt a
standard length stepfile quite some time ago, but I was unable to cut
the length of the song down to less than 2 minutes without butchering
it. There were many candidates in my mp3 collection for CreamyMix 1's
third and final long song, but I chose Jaunt since it comes in three
basic parts, and I wanted to pay homage to one of my favorite music
artist/comedians on the Internet. The steps are as synced as they're
going to get, since I was able to play the Standard steps with the
Blind modifier on and get a AAA with 40 Perfects.
Version 1.2> I
removed the dragon in the background image, because I felt that it was
throwing off the picture's balance. That's it.
COMING
EVENTUALLY
 |
Title
- Tomboy
Artist -
Creamy Goodness
Status - BG and
banner completed
|
> It's been years since I
quit writing
music, but once I started making stepfiles, my interest in composing
was rekindled. At first, I was planning on working on a songpack
consisting of nothing but my own music, but I've decided to include two
original songs in each of the CreamyMixes instead. Tomboy was
going to be
a background track of a fighting game I once considered creating, but
after that fell through, I decided to use the song as a stepfile. I
came up with the name Tomboy, because the song was going to be the
track for Brandy Oteigh's stage, and Brandy is as boyish as a girl can
get. As for the song itself, it exists only in my head right now, and
while I know what the main part of it will sound like, I haven't
decided exactly what the bridge in the middle of the song will be like.
Tomboy will be a jazz-like song, and most of it will be slow and
mellow, but the bridge will be upbeat and possibly gallop-oriented.
Expect to
see this song with the release of CreamyMix 1's fourth quarter.
> I've been having
trouble getting MIDI to
play on Candybox
(my main computer), and Glamdring
(my IBM Thinkpad) suffered a recent hard
drive crash, so
I've been unable to write Tomboy in MIDI like I'd planned. But once I
get passed this hurdle, I plan to start writing the song in MIDI format
right away. After the song is written and converted into an mp3, I can
then start writing steps for it. But in the meantime, I'm working on
Tomboy's background movie. This movie will include several short clips
of Brandy doing everyday activities, a few visual effects, and 3D
animations. One of these animations will be this
test animation of Brandy's 3D model dancing, which I did way
back
during my college years.


_Songpacks
| CreamyMix 1