CreamyMix 1

> This is my first songpack for Stepmania. Eventually, there will be 20 songs, and I will release new songs on this page after every fifth song I step. Once all 20 songs have been completed, I will make a zip file that includes all the songs, as well as the CreamyMix 1 banner. You can click on the difficulty symbols on each song to view its stepcharts, so you can get an idea of what the song will be like before you download it. I created these stepchart images using Nifta's online stepchart viewer.


 
The Westin Song Title - The Westin Song
Artist - Dave Stricker Band
Length - 1:33
BPM - 83
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Version 1.1> This was the first stepfile I made for Stepmania, and I kind of did it out of sheer impulse. Besides the fact that I really like this song, I chose it because it was already 1:33 in length, meaning that I wouldn't have to crop it shorter. The Westin Song can be heard in certain TV commercials for Westin Hotels, but you can get the mp3 from the same place I did.

Version 2.1> Added the Heavy steps, which is rated 6 feet in difficulty. These steps primarily follow the drum beat, rather than the melody. I also moved the song half a measure back, and resynced it in the process.

Version 2.2> I heavily altered the Heavy steps, and also made some less significant changes to the Standard and Beginner steps as well. This made all three steps more pad-friendly, and slightly brought down their difficulty in the process. Because I entered the Westin Song in the StepMix 2.0, I added the name of the artist to the background image in order to comply with the rules of the contest.

Just Be Conscious Title - Just Be Conscious
Artist - Megumi Hayashibara
Length - 1:48
BPM - 134 to 136
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Version 1.1> Anime themes seem to be popular in the DDR fandom, so I decided to do one of the songs from the Slayers series. The song was too long to be considered a normal length song, so I downloaded an audio editing program called Audacity to cut the length of the song down to less than two minutes. As for the stepfiles, I actually managed to get the Heavy steps up to an 8 foot difficulty.

Version 1.2> I boosted the volume of the mp3 by two decibels. I also made a slight BPM adjustment at the beginning of the song, and this synched the steps a little better to the music.

Version 1.3> I wasn't happy with the banner, so I made a new and better one. Also, I moved the Beat Zero Offset back a little bit, and this resulted in a better synch. As a result, I was able to play the Heavy steps in Dark Mode and get a full combo with 17 Greats.

Version 1.4> In order to make the song more pad-friendly, I edited all three steps in order to greatly reduce the need for awkward double-stepping and turning away from the screen. I also resynced the song, allowing me to play the Light Steps in Dark Mode and get a AAA with 18 Perfects, and then play the Heavy Steps in Dark Mode and get a full combo with 7 Greats. This means that there's no longer any doubt that the steps and music are completely in synch. Finally, I gave the mp3's volume another boost, this time by 1.5 decibels.

Marelle Title - Marelle
Artist - Benoit Jutras
Length - 1:26
BPM - 130 to 157
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Version 1.1> This was going to be the first song that I would have made a stepfile for, but because I couldn't figure out away to get the editor's key signature to follow a 3/4 pattern, I decided to do The Westin Song instead. When I saw that Waltz of the Flowers, a 3/4 song, was using the editor's 4/4 signature, I knew that I could go ahead and make steps for Marelle. Because the song was already under two minutes, I didn't have to crop it down. The heavy steps of this song has parts that will force one foot to hold one panel while the other foot rapidly taps some other panels. Marelle is part of the Cirque Du Soliel universe, and is a song in the Quidam album.

Version 1.2> The Freeze rating of the Heavy steps was around .49, so I made a few of the tap steps into hold steps in order to increase the rating. The steps now have a Freeze of .532007, which is the highest of any steps of any song I've done so far.

Version 1.3> I slowed the steps down by a tenth of a second, and when I tried out the adjusted steps on Heavy, I managed to get one Miss, but an otherwise full combo with 17 Greats. I also adjusted the final freeze arrow to make its slowing down more gradual.

Version 1.4> I changed a few of the arrows around to make the Standard and Heavy steps more pad-friendly. The rapid one foot 8th note taps in the Heavy steps seemed a bit too difficult to do on a pad, so I replaced them with easier quarter note alternatives. Also, I moved the beat zero offset back a little bit, and as a result, I was able to play the song with the Dark and NoHolds modifiers on, and still get a full combo with 11 Greats. I somehow lost some of the changes I made in Version 1.3, but I've decided to not to change the BPMs in the final freeze arrow, and so the song's BPM range is back to 130 to 157.

Breaking The Law Title - Breaking The Law
Artist - Judas Priest
Length - 1:59
BPM - 160 to 173
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Version 1.1> This is the first classic rock song I've made a stepfile for. The BPMs of this song change erratically throughout the song, so needless to say, synching the steps to it was an absolute bitch. As with Just Be Conscious, I had to crop out the second verse of the song in order to get it under two minutes long.

Version 2.1> Nearly two months ago, I posted on DDRUK's_message boards, asking for help in synching the song, back before I fine tuned the synch in Version 0.2. I never thought the anyone would actually help me, but an experienced stepfile writer called Jeremiah "HellRazoR" McRoberts stepped up and tried his hand at synching BTL. After downloading V1.1 from my server, he fine tuned BTL's synch even further, and even included two silent avis of the song's music video to use as the song's background movie.

Version 2.2> I moved the beginning of the background movie files to more closely synch with the song.

Version 2.3> With the help of my cousin Stephanie’s computer, I synched the movie files to exactly match the music. Also, I fine-tuned the synch of the steps to more closely match the music, and when I tested the song’s Standard steps in Dark Mode, I managed to get a full combo with only nine Greats. I also made some changes to the Standard steps to more closely match the music.

Version 2.4> I edited all three difficulties in order to make them more pad-friendly. In the Heavy steps, I replaced the two spins with alternating left-right double steps, and took out the freeze arrows near the end of the song. I also replaced the background with a new and better one.

Hawaiian Roller Coaster Ride Title - Hawaiian Roller Coaster Ride
Artist - Mark Keali'i Ho'omalu
Length - 3:28
BPM - 20 to 115
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Version 1.1> At 3:28, Hawaiian Roller Coaster Ride is the first long song I've done steps for. I made an effort to keep the difficulty of the Heavy steps under 8 steps, but it ended up being around 8.1. Disney fans may recognize this song from the movie Lilo and Stitch.

Version 1.2> I made some changes to the BPMs, resulting in a better synch, allowing me to play the Standard steps and get a full combo with 14 Greats. As for the steps, I made some changes to the Heavy steps so that the steps more closely match the song's rhythm. I also changed the last verse of the Standard steps to make it slightly easier and more suitable to what Standard difficulty steps should be. This reduced the Standard steps' predicted difficulty to just over 5.50, but this still rounds out to be six feet.

Version 1.3> I was no longer comfortable with the dramatic BPM changes, so I removed them, giving the song a fairly steady BPM of 114 on average. Using my Cobalt Flux dancepad as a guide, I made both the Standard and Heavy steps more padable by no longer forcing the player to twist in awkward positions or to double step too often. The overall difficulty of both steps have been reduced, mainly because I removed several jumps and 16th notes. I was able to reduce the difficulty of the Standard steps enough to bring it down from six feet to five.

Come And Get Your Love Title - Come And Get Your Love
Artist - Redbone
Length - 1:57
BPM - 105 to 109
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Version 0.1> This song is the first to feature two of my more recent original characters in its graphics; Firehead and Diva Blood.  Come and Get Your Love was almost as hard to synch as Breaking the Law, but the bulk of the difficulty in making this stepfile was editing the mp3 itself in Audacity. There were a few mp3 anomalies that I had to graft over, and I had to painstakingly reduce the volume peaks in the song one by one in order to raise the song's volume by 2.5 decibels without clipping.

Version 1.1> After playing CAGYL over the past few weeks, I began to notice that the song was more out of synch with the steps as I would have liked it to be, because I was getting an average of 40 or 50 greats on the Heavy steps. However, after a night of further fine tuning the synch, I managed to get a full combo with only 12 greats.

Version 1.2> I did a little more fine tuning of the song's synch, and managed to get a full combo on the Standard steps with five greats in Dark Mode. So I'd say that CAGYL is now as synched as it's going to get. The BPM changes I did in the resyncing caused the song's minimum BPM to go from 103 to 105.

Version 1.3> All three difficulties have been edited to be a little more pad-friendly. For the most part, this means that I eliminated most if not all of the parts in which the player is forced to face away from the screen.

Version 1.4> Recently, I began to feel uncomfortable with the song's banner and background. I no longer felt that a love oriented graphical theme was appropriate for a non-love song, so I changed the song's graphics to something that instead showed the song's artists.

Emulated Title - Emulated
Artist - Jose Acosta
Length - 1:54
BPM - 123
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Version 1.1> This was my first attempt at a video game remix, and I personally think that I did a fairly decent job with it. As the Heavy steps were nearing completion, I realized that the song could end up being a 10-footer, and by the time I was finished with these steps, the predicted difficulty meter read 9.6, which I rounded to a 10. Setting the difficulty at 10 meant that the song would appear red on the song wheel, and when I tried out the steps for the first time, I came close to failing the song, but somehow managed to get a "C". In order to try something different, I wrote Emulated's steps without any freeze arrows on any of the difficulties, and this is my first song to follow this pattern. The background and banner were composed primarily of screenshots from the original Ninja Gaiden for the 8-bit NES.

Version 1.2> Edited the Heavy steps to more closely match the drum beat in certain places of the song. The predicted difficulty has been reduced to just over 9.5 feet, but it still rounds out to 10 feet.

Version 2.1> Edited all three difficulty levels to enable pad users to play them without having to double step in awkward ways, or having to face away from the screen. The Usagi at DDRUK suggested that I try my hand at Challenge steps, and I saw this as an opportunity to take his advice. So I promoted each difficulty level by one rating, making the Heavy steps Challenge, Standard steps Heavy, and Light steps Standard. This makes Emulated the second song in CreamyMix 1 to have Challenge steps after Groove Is In The Heart, and also makes it officially a 7-footer, which means that it's no longer red on the song wheel. Finally, I added some new Light steps, as well as edit the Standard steps (formerly Light) to make them slightly more difficult.

Version 2.2> In order to comply with the rules of the Stepmix 3 contest, the background image now includes the name of the song's artist (Jose Acosta).

Groove Is In The Heart Title - Groove Is In The Heart
Artist - Deee-Lite
Length - 1:36
BPM - 43 to 122
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Version 0.1> This is the first true dance song I've done steps for, and I'd say that it was long overdue. This is also the first time I've made steps for all five difficulty levels, including Challenge. Groove Is In the Heart has some problems which I plan to solve in the next update. At the end of the song, there is a very long pause with no steps before the "Stage Clear" screen appears. I've tried various methods to solve this, but none of them have worked. I plan to ask the good people at DDRUK.com for help, and hopefully they can come up with a solution. Also, the song is not as loud as I'd like it to be, so I'm going to have to amplify it even more than I already have. Finally, song may not be as well synched as I'd like it to be, so I'll see if I can work on that as well.

Version 0.2> I eliminated the long delay at the end of the song, thanks to the advice of Jeremiah "HellRazoR" McRoberts on DDRUK's_message boards. All I had to do was delete the DWI, reload the songs from within Stepmania, and resave the SM. I also used Audacity to boost the overall volume of the mp3 by half a decibel, and the bass by one additional decibel. The banner still had some fuzziness from a low quality jpeg of a CD cover I downloaded from the Internet, so I removed some of that fuzziness in Adobe Photoshop. Finally, I edited the Challenge steps to more closely fit the song's melody, raising those steps from a 7 difficulty rating to an 8.

Version 0.3> I boosted the overall volume of the mp3 an additional half decibel. I also made some slight changes to the Challenge steps to make them more manageable on a dance pad, and to fit the melody of the song more closely.

Version 1.1> I was never really happy with the song's background image, so I replaced it with a new one.

Version 1.2> I resynced the song, and as a result, I was able to play the Heavy steps with one miss, but an otherwise full combo with one Great.

Version 1.3> In this update, I've edited all five difficulties, changing the steps to reduce the need for double stepping on a dance pad. The predicted difficulty of the Beginner steps dropped to 1.4, so I changed the difficulty from 2 steps to 1. Also, the predicted difficulty of the Standard steps dropped below 4.5, so I lowered that difficulty from 5 steps to 4.

Invader Zim Title - Invader Zim
Artist - Bass Kittens
Length - 1:58
BPM - 70 to 122
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Version 1.1> Jhonen Vasquez's Invader Zim was one of my favorite TV shows to air on Nickelodeon until it got cancelled in its prime. This song is a remixed version of the show's theme, and I had to cut it down by over 90 seconds to get it below my two minute limit. I also removed two anomalies in the mp3. There are plenty of jumps in the Heavy steps, enough to push the air rating to the maximum 1.0. This is not the first version of the song to be made into steps; another stepfile artist named cmcm made steps for the original theme song, but he had to stretch it to around 1:30 to make it long enough to be a standard length DDR song.

Version 1.2> I altered all three difficulties to make them easier to play on a dancepad, and changed the timing of some of the steps in the Heavy difficulty to more closely match the music.

Cold Hearted Title - Cold Hearted
Artist - Paula Abdul
Length - 3:51
BPM - 122 to 245
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Version 1.1> This is the tenth song I've stepped for CreamyMix 1, and at 3:51, it's also the pack's second long song. There were so many better songs I would have liked to do instead for the long song, but because I kept finding anomalies in the mp3s, my choice of songs gradually shrank. I eventually stumbled upon Cold Hearted, and it turned out to be an excellent choice. The mp3 is flawless, at least as far as I can tell with headphones. Also, the song has a very steady tempo, which made it easy to synch the steps to it. There are a few stops within the song that may throw you off, but after a bit of practice, any decent player can full combo it in no time.

Version 1.2> Edited both the Standard and Heavy steps to make them more doable on a dancepad.

Hyperchase Title - Hyperchase
Artist - Machinae Supremacy
Length - 1:59
BPM - 110 to 800
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Version 0.1> This is the second 10-footer I've created so far, and my first speed oriented stepfile. The song plays at a mere 110 BPMs for the first 40 seconds, and then doubles in speed to 220BPMs. I had a chance to put in a really long freeze arrow at the middle of the song, during which time the songs speeds up to 800 BPMs for about three seconds before returning to 220. Some other people have done songs by Machinae Supremacy, and the band has two songs in the In the Groove series, so I consider myself lucky to be the first to do this song.

Version 0.2> I noticed that parts of the steps were out of synch with the music, especially the second half of the song, so I made some BPM adjustments. As a result, I was able to play the Light steps in Dark Mode and get one Miss (because of a system skip), but an otherwise full combo with eight Greats. I also changed the steps of all three difficulties to more closely match the music, and to made them more doable on a pad.

Version 0.3> I made some slight adjustments to the steps of all three difficulties in order to make them easier to play on a dance pad. Even though the Heavy steps are easier to perform on a pad, the predicted difficulty somehow went up from 9.5 to 9.6. Finally, I changed the background image to an older design, and included the artist name in it so I could enter Hyperchase in the upcoming StepMix 2.0 contest.

Version 0.4> Version 0.3 of Hyperchase has been entered in the StepMix 2.0 contest. However, I wasn't satisfied with the stepfile, so I decided to make some changes to it. The last BPM change in the song was a little off, so I changed it from 212.00 BPMs to 213.00 BPMs. I also made some changes to the Standard steps, making the last part of the chart match the song's melody more closely.

Version 1.1> After five updates, Hyperchase has finally been posted on Creamy's Wonderland. The song is now the official boss song of CreamyMix 1. I made this so by adding this extra1.crs file to the mix's folder which puts Hyperchase as the first Extra Stage, and sets the modifiers to double speed, Note arrows, and Reverse. I also edited Hyperchase's sm file, setting SELECTABLE to "NO". Finally, I changed the final BPM change again, this time to 218.00 BPMs. The song's last note now is more synced with the last arrow, and the assist tick confirms this.

Wild Child Title - Wild Child
Artist - Enya
Length - 2:00
BPM - 53 to 54
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Version 1.1> At just over 50 BPMs, Wild Child is the slowest song in CreamyMix 1, and is probably amongst the slowest simfiles ever made for Stepmania. The .71 Chaos rating of the Heavy steps is one of the highest of any stepchart in the mix, and fulfills the pack's "slow and rhythmically complex" quota.

Version 1.2> I fine tuned the sync of the steps, getting help from the Assist Tick and setting the Rate to 0.8. As a result, I was able to play the song with the 2x and Blind modifiers on, and get a full combo with two Greats on Standard, and a full combo with six Greats on Heavy.

Pools Of Rust Title - Pools Of Rust
Artist - goat
Length - 2:00
BPM - 62 to 124
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Version 0.1> The thirteenth song in CreamyMix 1 is my second video game remix, and is my first entry in the StepMix 3 contest. In order to get more used to my custom built Linux box CES, I used it to do most of the work in Pools of Rust. I used Stepmania's step editor to write the steps, and GIMPShop to make the banner and background. However, I still had to use Audacity on my main computer Candybox to crop the mp3 down to two minutes. This song is the first in CreamyMix 1 to have Heavy steps that don't end in either a freeze or a jump.

Version 1.1> The sync of the steps of PoR's initial release seemed OK, and I was able to get a full combo with very few Greats. However, when I tried out the steps more recently, I noticed that the sync was actually way off, especially during the second half of the song. Over the past month, I've resynced the song at least twice, and the last time I tested the sync, I was able to play with both the Dark and Blind modifiers on, and get a full combo with 2 Greats on the Standard Steps, and a full combo with 14 Greats on the Heavy steps.

Version 1.2> I always felt that the background I created in Animation: Master looked crude and shitty, so I completely overhauled it, giving it better textures, and a thin cartoon outline. Also, I made some slight adjustments to the sync, and was able to Triple-A the Standard steps with 52 Perfects with the Blind modifier on. A few games later I Triple-Ad on Standard again with 60 Perfects using the same settings. Four days later, I verified these results by scoring a full combo with 3 Greats on Heavy with the Blind and 2x modifiers on.

Everybody Everybody Title - Everybody Everybody
Artist - Black Box
Length - 1:58
BPM - 118
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Version 1.1> About a year and a half prior to writing this stepfile, I used Audacity to cut the length of the mp3 to less than two minutes. I've been working on the majority of the stepfile since the start of this month, starting with the graphics, using GIMPShop for the second time to draw the background image and banner. Everybody Everybody will have a background movie and a corresponding background image in a post-release version, but I whipped up a temporary background image as a placeholder until I can get the movie done. The mp3 was still too soft for my tastes, so I boosted the volume by five and a half decibels, and boosted the bass by an additional two decibels. Like the majority of CreamyMix 1's songs so far, Everybody Everybody has Light, Standard, and Heavy steps which are rated 3, 5, and 7 respectively. The song was tricky to sync, but I was eventually able to play the Standard steps and get a full combo with 6 Greats in Dark Mode.

Jaunt Title - Jaunt
Artist - 2 The Ranting Gryphon
Length - 2:56
BPM - 59 to 140
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Version 1.1> I originally wanted to make Jaunt a standard length stepfile quite some time ago, but I was unable to cut the length of the song down to less than 2 minutes without butchering it. There were many candidates in my mp3 collection for CreamyMix 1's third and final long song, but I chose Jaunt since it comes in three basic parts, and I wanted to pay homage to one of my favorite music artist/comedians on the Internet. The steps are as synced as they're going to get, since I was able to play the Standard steps with the Blind modifier on and get a AAA with 40 Perfects.

Version 1.2> I removed the dragon in the background image, because I felt that it was throwing off the picture's balance. That's it.


COMING EVENTUALLY

Tomboy Title - Tomboy
Artist - Creamy Goodness
Status
- BG and banner completed

> It's been years since I quit writing music, but once I started making stepfiles, my interest in composing was rekindled. At first, I was planning on working on a songpack consisting of nothing but my own music, but I've decided to include two original songs in each of the CreamyMixes instead. Tomboy was going to be a background track of a fighting game I once considered creating, but after that fell through, I decided to use the song as a stepfile. I came up with the name Tomboy, because the song was going to be the track for Brandy Oteigh's stage, and Brandy is as boyish as a girl can get. As for the song itself, it exists only in my head right now, and while I know what the main part of it will sound like, I haven't decided exactly what the bridge in the middle of the song will be like. Tomboy will be a jazz-like song, and most of it will be slow and mellow, but the bridge will be upbeat and possibly gallop-oriented. Expect to see this song with the release of CreamyMix 1's fourth quarter.

> I've been having trouble getting MIDI to play on Candybox (my main computer), and Glamdring (my IBM Thinkpad) suffered a recent hard drive crash, so I've been unable to write Tomboy in MIDI like I'd planned. But once I get passed this hurdle, I plan to start writing the song in MIDI format right away. After the song is written and converted into an mp3, I can then start writing steps for it. But in the meantime, I'm working on Tomboy's background movie. This movie will include several short clips of Brandy doing everyday activities, a few visual effects, and 3D animations. One of these animations will be this test animation of Brandy's 3D model dancing, which I did way back during my college years.


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