Creamy's Wonderland News Archive


News Archive:
5/20/2003 to 12/23/2003


12/23/2003 - Today, I finished the last of my Dib_Quake2 PPM's animations, and compiled all 20 of his animations into a 198 frame choreography. The next time I update Creamy's Wonderland, I will have a new front page mural, there will be a new major section to the site, and I will announce a major name change. If I'm lucky, I'll have all this ready by next February.

11/11/2003 - I updated Jonny-V's page in the Characters section of Evil Blood today. I also activated some links on Oinkillune's page. That is all.

10/2/2003 - Today is Creamy's Wonderland's fourth birthday, and for the first time in the site's history, I don't have a special mural for the occasion. I realised CW's birthday was coming up less than a week before today, and by then it was too late to start making a mural. Besides, I didn't have any ideas for one anyway. This isn't really much of an update; I only added a short comment on the Evil Blood/Conlangs page, and finished another one of Dib's animations.

9/29/2003 - It's been nearly a month since my last update, but hey, that seems to be CW's trend nowadays. I've completed three more animations for my Dib_Quake2 PPM, bringing the total number of finished animations to fifteen out of twenty. I also rebuilt Dib's Attack animation, so that it now shows far less recoil than before.

> Have I, Jason "Creamy Goodness" Tenn, achieved instant fame and a global celebrity status? Maybe not, but there is a picture of me in Game Informer  magazine from my visit to this year's QuakeCon. I'd like to once again thank the The3DGuy for bringing this up on this thread of Polycount's_message boards.

> Ever since the Polycount folks deleted my webpage several months ago, the zips on my Skins and Icons page were gone. I didn't realize this until a couple of days ago, and now the problem is fixed.

8/30/2003 - After much consideration, I've decided to dismantle the Quake2/Follycount section of Creamy's Wonderland. While I still have some ideas in mind for the section, I'm not nearly as enthusiastic about it as I was when I first started. If I ever decide to bring back Follycount, it will no longer be a parody of Polycount, and thus it will have a different name. As for now, I'm removing the Follycount link from all pages of CW's left frame menu. The section won't really be gone though, as it can still be accessed through links in the news archive.

> I may have taken down my Follycount section, but I'm making up for it by rigging up a new one. The new QuakeCon section features my reports of the QuakeCon events I've attended, and if I go to any future events, I'll be sure to report those too. I'm also featuring some of the pictures I took of the event, as well as network games I may have recorded.

> I just found out that TheCounter.com has stopped offering its free service, which is probably why my counter button stopped displaying the hit count. I'll have to find another free counter service, since there's no way in hell I'm going to start paying just to find out how many people come to my site. The new service I choose will have have a feature that counts only one hit per Internet session per user, just like TheCounter.com did.

7/31/2003 - I've done a bit more work on my Dib model, finishing his three remaining taunt animations. Now, twelve out of his twenty animations are finished, with only the Crouch and Death animations remaining. The Animations page of my Quake2_modeling tutorial now explains in better detail how to reverse a Grenade Toss animation, and also includes the images. Finally, the Fan Art section of my Art Gallery has been renamed to something more appropriate: Gift Art.

7/10/2003 - It's been over a month since Creamy's Wonderland's last update, but I've gotten a bunch of things done since then. I've done a minor renovation of the mesh of my Dib model, as well as add a new animation to it. The Config File Setup_movie clips have been re-uploaded to FilePlanet. I didn't know that when the folks at GameSpy nuked my site, they also nuked my FP directory, and all of the movies in it. The Mesh & Bones page of my Quake2 modeling tutorial now includes a method of using Animation: Master's SmartSkin feature to animate a model's eyes with ease. Finally, in the Evil Blood section, the research notes for Chapter 5 of Of Pandas and People are up and ready for public viewing.

6/3/2003 - The mesh and skeleton of my Dib_Quake2 PPM is finished, and so are seven of its twenty animations. A couple days ago, I noticed that I made a mistake in my Quake2 modeling tutorial. It turns out that the peak of the Jump animation is actually on the second frame instead of the third, so I fixed that error in this update. And now the big news. I've finally gotten around to starting the conlangs for my Evil Blood story. As of now, I only have a phonic list of words that don't have meanings, but I plan to expand on this once I do the right research. Oh by the way, If you were wondering why the Quake2 section was full of broken images today, that's because I've been moving some files around, so that I could get rid of my obsolete HON folder, and make my directory structure a little neater. Sorry for the inconvenience.

5/28/2003 - Late last night, I finished my research notes for Chapter 4 of Of Pandas and People, and I finished the icon for the Animations section of my Quake2 PPM modeling tutorial this morning. I also decided to make a quick change to the Animations page, so that I'll need to take fewer screenshots further on down the line. That is all.

5/20/2003 - I hope you like the new front page mural I put up on this page. It's called FilePlanet Line, something I completed way back on the first day of this year. I also updated the Of Pandas and People page in Evil Blood's_Research Notes section. As for Evil Blood's story, I've come up with a possible change in the plot, and you can find it on the spoiler page in the Zodian Threat section. As with all spoilers, you shouldn't view this plot change unless you don't care about having the story given away to you prematurely. But since I may not come out with the finished comic for several years if ever, you may forget what you saw, or the spoilers may no longer be true by the time this whole thing gets finished.


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