News Archive:
10/2/2004 to 7/1/2007
7/1/2007 - After
another
super-long hiatus, this one for nine
months, I finally
found time to update Creamy's Wonderland. I don't have any new works to
offer this time around, but I did update a lot of my existing works in
the Games pages. In the Quake2 section, the Tony
Toponi PPM has a new rocket launcher model, which looks more like a
genuine Chinese firecracker. The Dib
PPM now has a permanent fist for a right hand, which fixes some of the
models's errors and allows Dib to have a full VWEP that doesn't distort
too badly. As for the Stepmania section, I updated all
of the songs
in CreamyMix
1, and most of these updates involve changing the steps
to make them easier to play on a dance pad. Finally, I've posted Section
15 of CES's written log in the Builds
section.

10/2/2006 - Today,
Creamy's Wonderland turns seven, but because I didn't remember my
site's birthday until the last minute, I didn't have time to set up the
usual CES Log update. In addition to
this birthday
announcement, I've made a link to Machinae Supremacy's official site
on the Links page.

8/30/2006 - In today's
site update, I have the report for my QuakeCon 2006 vacation in the Quake2 section of Creamy's Wonderland. I also have Section
14 of CES's written log up and running.

7/1/2006
- As you may have noticed over the past few months,
many links throughout Creamy's Wonderland were broken. This is because
all GameSpy
cottages were moved to a new server, and because I renamed several
images and folders to names I felt were neater and easier to remember.
However, this update should fix most if not all of the broken links. In
addition, I've updated most of the songs in CreamyMix
1, and these updates consist mainly
of resynchs. And as in the case of all recent site updates, I have
added another update page to the CES
build log, this time Section
13.


> Today is CW's sixth birthday, but because I didn't think that six was an important enough of a birthday to make a front page mural for, and I didn't think that a fifth birthday mural would be appropriate any longer, I posted a mural that I completed over a year ago. This mural is called Splash Area, and it depicts Quake 2 as a real life spectator sport. I was going to post a mural of two of my more recent characters dancing on a DDR machine, but I couldn't finish it on time. Normally, I post a new mural on the front page after every ten updates, but I made this an exception because I really needed the old birthday mural to come down.
> Finally, as with every update nowadays, I've added another section to CES's written log, and this time it's Section 11.

9/5/2005 - Despite being caught up in several important tasks, such as job hunting and finishing my CES project, I managed to get some updates done on Creamy's Wonderland over the past two months. In the Evil Blood section, I made an update to Binky's character bio, added a new Magic Techniques sub-section to Deities & Magic, and applied the Tempus Sans font to the entire Evil Blood section. Speaking of fonts, I also applied a Comic Sans font to the Art Gallery section. I also made a long overdue update to the Links page. Finally, I added another ten-upgrade section to CES's written log; Section 10.

6/29/2005 - It's been over eight months since my last update, but I couldn't help that, being busy working on building my compact PC, the Creamy Entertainment System, and preparing for a big move to south Jersey. As a matter of fact, the house is almost completely bare and full of boxes as I type this, and my folks are moving down to our new house tomorrow. Anyways, as far as Creamy's Wonderland goes, I did some work on the Evil Blood/Characters section, updating Stardancer's bio, and introducing a new character; Pekaioh. I also added another ten-update page (Section 9) to CES's written log. A few months ago, my brother-in-law JD visited CES's photo log, and told me that the pictures took a long time to load. So I've since implemented real thumbnails to the photo log, instead of having the full pictures shrunken down to 100 x 100 pixels like I did before.

